VS Code will not allow you to open the same folder in two different instances, but you can use Workspaces to open the same directory of files in a side by side instance.įor any workaround, also consider setting setting up auto save so the documents are kept in sync by updating the files. Open Workspace and Folder Simultaneously Open Active File in New Window Ctrl + K, OĪs AllenBooTung also pointed out, you can open/drag any file in a separate blank instance.Ĥ.Rather than manually open a new window and dragging the file, you can do it all with a single command. Map to Ctrl + Shift + N or whatever you'd like.Open up Keyboard Shortcuts Ctrl + K, Ctrl + S.The Duplicate Workspace in new Window Command was added in v1.24 (May 2018) to sort of address this. Until they support it, you can try the following workarounds: 1. If I experience any issues, I’ll know what to disable first.This is a very highly upvoted issue request in Github for Floating Windows. I now know this feature can cause instability. I really do loathe this approach that Roblox takes where they treat the users of their product as completely incapable of taking their own calculated but informed risks. Simply having a new setting within Roblox Studio that enables the undocking of the viewport with a warning of bugs and instability would be perfectly fine and I know Roblox can do that. I can understand this change being to work around some instability in some niche scenarios, but I like many others have said, never had any issues and have only been impacted negatively by this change. I cannot let this feature go until we get something like a proper fullscreen mode for the viewport. I constantly switch between fully using Roblox Studio to make my game and needing it to all hide while I take a screenshot so needing to go back and forth, hiding and revealing the ribbon bar and my docked windows is just nuts. There are so many steps required to hide everything and there would still be a bunch of junk on my screen preventing me from taking a proper screenshot. For example: Have newly opened scripts open up in the same window as an existing Script editor. In the meantime, if it’s a stability issue, could you consider allowing us to re-enable it as a Beta feature?Īnd if that’s not possible, allowing us to select which window / docking compartment Scripts open up to by default would also work. I wish I had known the feature was disabled, because I’ve been using it undocked without problems up until manually redocking it today (it wasn’t forced to redock, so I know the feature is still possible in the current version). The docking solution isn’t sufficient in this case as the compartments become too small and I can’t separate them easily between monitors. Every time you open a script it defaults to the compartment of the viewport, covering it up. I’ve been using the viewport undocked on it’s own monitor, and it speeds up my workflow considerably by allowing me to hop between scripts quickly within the main Studio window without having to constantly undock them, or having to repeatedly swap between scripts and the viewport. Please consider bringing this feature back. Upon Windows+P, it shows it's in PC Screen Only mode. This can really not be a permanent solution so I hope another fix for the Studio instability is found quickly. Created on Blank screen after undock, duplicate / extend not available My Surface Pro 3 projects on my external monitor perfectly when I put it in its docking station. The only solution right now for me is to hide everything I don’t need and pop out every panel I need to another monitor. Most importantly for me is that I need a fixed Aspect Ratio to work on my UI, before I could just snap it to fullscreen on another monitor and it had the same Aspect Ratio every time but now it’s not really possible because the different panels sometimes just change in size after restarting or you need to change their size or some plugins update or something. Once the feature is enabled you will be able to see additional settings for vertical tabs under Tools > Options > Environment > Tabs and Windows. The past changes where the 3D Viewport was slightly bigger than the normal 16:9 Full HD Screen Sizes were already weird and messed up some stuff for me and made it at some points much more difficult to work on UI in Studio but this makes things impossible. I understand that the stability of Roblox Studio is more important even if I never experienced any issues with Roblox Studio in the past 2 years working in it nearly every day but this at least for me makes things so much more difficult. I really hope this is a temporary solution.
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