![]() RELATED: Why Persona 6 Shouldn't Follow the Action RPG Trend Looking into the Past of the Series Could Be the Key to Pushing Persona 6 Forward While these iconic final bosses in Persona all shared a similar godlike figure trope, Persona 5 Royal broke away from this trend with Takuto Maruki and his Personas serving as the game’s final bosses for a much more personal conclusion. ![]() Persona 4 would continue an uncannily similar thematic trend with Izanami representing human insecurities years later, and Persona 5 featured Yaldabaoth the Demiurge, representing humanity’s need for control years after that. Persona 3 was a fresh take on the Shin Megami Tensei spin-off series with its dramatic conclusion against the Nyx Avatar boss, a celestial force driven by humanity’s own self-destructive desires. While this structure has become a big trademark of the series, the mysterious, upcoming Persona 6 presents an opportunity for Atlus to examine this cyclical aspect of the franchise and even explore the reasoning behind it. The final bosses of Persona 3, Persona 4, and Persona 5 all involve the party facing a godlike figure that intends to destroy the world in some way while claiming to be fulfilling the will of humanity. The Persona series is well known for its unique mix of JRPG gameplay and social simulation mechanics, but the franchise is similarly notable for its recurring plot structure.
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